Friday, 1 November 2013

Open Source Programming Tools for Mobile web


When it comes to programming for mobile devices, choice quickly becomes dilemma. Do you target the lucrative iPhone market at the expense of Android's rising tide? Do you go native or write code to the mobile Web? And while a single stack of code that performs optimally on an increasingly wide array of platforms, form factors, and devices would be the dream, the reality is a fragmented trial in which rudimentary tasks can often be a challenge.
But with challenges and opportunity come curious minds. And the crop of developers turning their attention to building out mobile tools and libraries are quickly establishing a vibrant ecosystem to aid mobile developers -- especially those who've chosen to target the mobile Web.
Mobile Web programing tool: 
1. ChocolateChip-UI 
The small screen real estate of mobile devices places a premium on effective interface design. Enter Robert Biggs, a Web developer in Northern California who built the ChocolateChip-UI, a framework for whipping up a worthwhile mobile interface in HTML.
Technically, the underlying code created by the developer is WAML (Web Application Markup Language), a markup language built on top of HTML5. Most of the easy work is done with WAML tags like <slider> or <stack>. The framework's JavaScript works through the WAML and turns it into pure HMTL5 for the smartphone.
This combination is as light as a feather. You can mix in your own HTML, CSS, and JavaScript into the WAML, and it navigates the ChocolateChip-UI translation process just fine.
While this approach isn't perfect, I can understand why Biggs chose this route. I've been lost in the JavaScript closures of many mobile development tools before and it's not pretty.
ChocolateChip-UI's collection of WAML widgets is fairly comprehensive, all of which appear like the standard iPhone UIs. It even includes extras like deletion lists for enabling users to eliminate elements from a list with a few flicks of the finger.

2. Mobl
Download Mobl
JavaScript has many rough edges that continue to chafe Web developers. The Mobl team decided to smooth these edges while building a framework for creating mobile applications that run in WebKit browsers. Instead of writing your instructions in HTML, JavaScript, and CSS, you write them in Mobl and the Mobl compiler turns them into HTML, JavaScript, and CSS for the mobile browser.


3. jQuery Mobile

Download jQuery Mobile
When the folks behind the jQuery framework decided to tackle the mobile platforms and build a simple UI toolkit for smartphones, it was clear it would attract widespread attention and experimentation. The result is a project that's well supported by many of the major hardware manufacturers and is bound to be relatively successful on mobile devices.
The simplest part of jQuery Mobile is its HTML-centered layout. Pages are built in DIVs and other standard HTML components such as <LI> tags. As a result, jQuery Mobile is easy to integrate with dynamic websites and CMSes because making use of it is often just a matter of adding a new theme or skin. There are, for instance, several Drupal themes and modules built around jQuery Mobile.
The tight integration with jQuery means that many but not all of the plug-ins for the desktop will also work with mobile websites. There are also a few mobile plug-ins built to extend the mobile framework. The light touch of the framework and the fertile ecosystem built around jQuery Mobile means we'll probably see its power only grow.

4. The-M-Project

Download The-M-Project
If jQuery Mobile's collection of methods and styles aren't sophisticated enough, The-M-Project offers a collection of widgets that are compiled down into jQuery Mobile objects. It handles many of the nitty-gritty design details, such as placing an icon in just the right spot, so you can instead focus on the bigger picture.
The code is structured with the Model-View-Controller pattern. Much of the work is building a large JSON structure that defines the different pages and the widgets that sit within those pages. The layout is handled by The-M-Project.
The behavior of the app is defined by creating functions attached to various event hooks for each page. The-M-Project takes care of ensuring the events reach their location.
It's worth nothing that the build and deploy process is integrated with Node.js. The code for building your great creation also runs in Node.js; the testing is done using the same server. When it works, you can carry the mixture of code and library over to any Web server, or you can integrate it further with Node.js.

5. Touchqode

Dowload Touchqode
You're sitting in a cafe in Paris, at the top of Mount Everest, or anywhere else without your laptop or desktop. An idea strikes you. Do you scribble it on a scrap of paper and get back to it later? Not if you have Touchqode running on your Android phone. (An iPhone version is coming soon.)
This tiny development environment packs a surprisingly large number of features into a tiny screen. The code is highlighted, the scripts can run locally, and you can sync your new code via FTP. If the boss calls when you're on the go, you should have little trouble fixing something that needs only a few keystrokes. I can't imagine writing long programs with my Android phone, but given that authors have composed entire novels on their cellphones, it may be too soon to assume that users will only use Touchqode to create a few lines of occasional code.
Either way, Touchqode is good in a pinch.

6. LimeJS

Download LimeJS
One of the reasons why Flash games are so compelling is because of the fertile ecosystem of library writers who can sell their work to Flash developers. DigitalFruit created LimeJS to offer similar support to developers who want to use the WebGL objects that are part of HTML5.
The early results of LimeJS are effective in WebKit browsers. The code is technically JavaScript, but the structure looks similar to good, old-fashioned C, with calls to the OpenGL library. It should be possible to automatically cross-compile some OpenGL to this library, although this will probably require some hand-tuning.
LimeJS offers are a few worthwhile features for simplify game development. There are scenes filled with layers and a director that will fire events according to a flexible schedule. There are animations and transitions that move the sprites across the pages. All of the features will be familiar to people who've written casual games before.
The development environment includes several modern touches. The basic building is handled in Python, and the final package can be bundled together with Google's Closure Compiler so that it will download faster.
LimeJS will be attractive to anyone who's spent time developing games for OpenGL frameworks in other environments. While the final syntax is JavaScript, it doesn't rely on the more complex ideas that make JavaScript off-putting to some, at least until the Closure Compiler does its work.

7. Jdrop

More about Jdrop
On its face, Jdrop appears to be a big pile of JSON that might be mistaken for an open NoSQL database. In practice, this Web resource is tuned to help mobile developers marshall performance data between the tiny screens and the desktop, where it can be better analyzed.
To ease the difficulty of extracting performance feedback from mobile devices, Jdrop offers Mobile Perf, a bookmarklet that aggregates a set of performance bookmarklets, including Firebug Lite, Page Resources, DOM Monster, SpriteMe, CSSess, and Zoompf. Through Mobile Perf, you can debug your app on a phone and automatically store the resulting data in the Jdrop cloud for later analysis from your desktop, providing an interesting way to debug true mobile performance and to examine the HTML source of your favorite mobile sites.

8. XUI, Zepto

Download XUI
Download Zepto

Most of the frameworks described here exist to do the heavy lifting by turning a description of the application, often written in their own language, into something that looks pretty good on the page. XUI and Zepto are very different. They begin with the idea that HTML and CSS are already pretty good at displaying most of the things that one might want to display and only offer help creating and modifying the DOM.
These libraries won't lay out your widgets or even create widgets of any kind. You get what HTML offers, then you control its appearance with CSS. The library is there to help you manipulate the DOM by offering features like the ability to find elements, attach classes, and juggle events.

9. Jo and Sencha Touch

Download Jo
Download Sensa Touch

Jo and Sencha are two collections of widgets that create card-oriented mobile applications in JavaScript. The structure is defined by a collection of JavaScript functions that create the widgets that are arranged by the libraries to look good on the screen. The code for these often includes big, nested function calls that assemble the parts and then call other functions that assemble these parts into bigger parts.
Sencha Touch is built by a burgeoning company, Sencha, that also offers a framework for regular Web pages. It sells a collection of support plans but does not charge for a commercial license to use Sencha Touch. The company's development team answers questions for users and maintains an open support forum.
Jo is an open source project delivered with the OpenBSD license. It is free to use, and Dave Balmer, Jo's developer, runs support for those who need help.
I've built several Web applications with Sencha Touch and have found the process relatively easy because the framework handles many of the layout questions. In the best cases, I simply created a new widget object, and the Touch framework would squeeze it into to the page so that it looked nice. Some of the resulting apps worked well on both the iPad and the iPhone despite the different screen sizes.
Both Jo and Sencha Touch are producing more code than documentation right now. Each should be filling these gaps soon, but for the time being, Sencha's commercial support offers the deeper documentation of the two.

10. jQTouch

Download jQTouch
jQTouch was one of the first great frameworks for mobile Web applications. Its creator, David Kaneda, has since left the project to work for Sencha, but Jonathan Stark has taken the mantle and continues to add worthwhile tweaks to the code.
Applications in jQTouch are built by inserting HTML in DIVs. jQTouch parses these DIVs looking for the right classes, then inserts its own code for handling events.
I've built several Web applications on top of jQTouch and found it's as simple as creating a Web page. It's also a bit easier to integrate with dynamic Web tools like JSPs, PHP, and other server-based frameworks.
In the right situations, the code looks identical to native apps. But sometimes I've found odd glitches and weird transformations that don't make sense. Some of the touch events are also a bit slow on certain platforms.

11. PhoneGap

Download PhoneGap
Another of the biggest and most successful open source mobile frameworks is PhoneGap, a very simple collection of routines that allows you to build native apps for smartphones by writing HTML, JavaScript, and CSS. Many of the JavaScript frameworks described in this roundup are meant to be bundled with PhoneGap before being sent to the App Store.

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